Halloween Game
Saturday was my Halloween game night. I ran a Conspiracy of Shadows one shot of Delta Green. It was set in Dakar, Senegal with the players' characters being a NASA orbital debris specialist, a USDA foreign service officer, a Blackwater guard for the USDA guy, an ATF special agent and a CIA cryptolinguist. I couldn't be happier with the character concepts the players came up with.
For the conspiracy, I had the Colour Out of Space landing and tainting tobacco that was being smuggled into the U.S. supply (group kicker). As a result of a Mi-Go experiment, an extremist group got some artifacts to suppress the Colour, which the group in turn was using to get a container ship full of Colour-infected zombies (think 28 Days Later) into Baltimore. Obviously, I drew heavily from H.P. Lovecraft's "The Colour Out of Space" and "The Whisperer in Darkness," as well as the Delta Green books for Call of Cthulhu.
By the end of the night two characters met their Doom (NASA & ATF), two others fled via the airport (USDA, Blackwater), which was subsequently in flames, and the CIA character ended up wandering about West Africa, obsessively studying the two Mi-Go artifacts. And no, the container ship never made it out of port, thanks to the ATF agent's last act on this world (although the intent behind this act was questionable).
The Doom was really popular and the Trust pool went away fast after the Blackwater guard shot the Colour-crazed ATF agent. I had some difficulties with the base conflict resolution mechanic in Conspiracy of Shadows, so next time I do Delta Green, I may want to slap the Doom and Trust pool mechanics on top of NEMESIS. Other than that, though, I think things went really well (really well, meaning the suitably grim/entertaining, Lovecraftian ending of madness and death).
For the conspiracy, I had the Colour Out of Space landing and tainting tobacco that was being smuggled into the U.S. supply (group kicker). As a result of a Mi-Go experiment, an extremist group got some artifacts to suppress the Colour, which the group in turn was using to get a container ship full of Colour-infected zombies (think 28 Days Later) into Baltimore. Obviously, I drew heavily from H.P. Lovecraft's "The Colour Out of Space" and "The Whisperer in Darkness," as well as the Delta Green books for Call of Cthulhu.
By the end of the night two characters met their Doom (NASA & ATF), two others fled via the airport (USDA, Blackwater), which was subsequently in flames, and the CIA character ended up wandering about West Africa, obsessively studying the two Mi-Go artifacts. And no, the container ship never made it out of port, thanks to the ATF agent's last act on this world (although the intent behind this act was questionable).
The Doom was really popular and the Trust pool went away fast after the Blackwater guard shot the Colour-crazed ATF agent. I had some difficulties with the base conflict resolution mechanic in Conspiracy of Shadows, so next time I do Delta Green, I may want to slap the Doom and Trust pool mechanics on top of NEMESIS. Other than that, though, I think things went really well (really well, meaning the suitably grim/entertaining, Lovecraftian ending of madness and death).